7/26
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hero.s	get_damage_level
		Psڂ
		ldy	ANOTHER_PLAYER,x
		͂Ȃ̂ł́H

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back.s	eTu[`̃Ivg}CY
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7/27
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dmg_set.s	DJ_NEXT
	lda	ma_ACT_No,y	;MOVE.B	ACT_No(A5,D0.W),D7
				;AND.B	#11000000B,D7
				;CMP.B	#01000000B,D7
	and	#ACTNO_FLG
	cmp	#ACTNO_FLG
	bne	DJ_LEVEL_LOCK_2	;BNE.S	DJ_LEVEL_LOCK_2
	̕Ƃ

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hero_pm.s	DEAD_NEXT
	ǂ炩Ă΂Ă邩BȂ炿ƃR[fBOׂ

hero_pm.s	BLOD_SET
		MEGANE
		GETA_MAKE
	lB

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8/3
	main  objcg̈ƁAbody2(e)objcg̈悪dȂ
	body2 \Ȃ悤ɂ邵݂ׂB
